Missiles are projectiles designed to impact with or detonate near a target in order to inflict damage on it. Many types of missiles are available to the armed forces of the Imperium and its neighbours.

Missiles are made up of three major sub-systems: the launcher, the delivery sub-system, and the warhead.

The launcher is usually little more than a protective rack which holds the missile until launch.

Once fired, the delivery sub-system takes over, steering the missile towards the target. The sub-system is made up of motor, guidance controls, and detonation controls. The motor can be liquid or solid fuel thrusters or a gravitic drive. The guidance can be by operator, radar, or homing (by infrared seeking, mass seeking, neutrino seeking, etc). Detonation is controlled by a trigger: contact, proximity, intelligent, or command.

The warhead falls into two broad catagories: conventional and nuclear. Conventional covers standard high-explosive (HE) and focussed force high-explosive; these can only cause surface damage. Nuclear covers fission, fusion, and enhanced radiation; these missiles cause both surface damage and radiation effects. Note that under the Imperial Rules of War, nuclear missiles are reserved for use by Imperial forces only.

Standard missiles designed for space combat come in two sizes: the larger are designed to be launched from missile bays, and the smaller from missile racks. The latter weigh about 50 kg and cost Cr50,000 each.

Such anti-ship missiles may also be converted to planetary surface bombs, or to surveillance drones (mechanical and electrical skill would apply in such cases).

(BOOK-2, 1107; BOOK-5, 1107; MT-REFMAN, 1120; MT-SOM, 1120)

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