Amber Zone - Gamma World

Last Updated 16 November 2003.

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2003 #560

Date: Thu, 8 May 2003 03:34:50 +1000
From: "traveller"
Subject: [TML] Adventure Seed - Gamma World

Adventure Seed - Gamma World

Scenario

A Red Zone world, quarantined because the balkanised governments annihilated each other and almost every living thing on the planet in a Nuclear War.

A Scout Security Leader approaches the team. Seems there was a Scout Monitoring Station on the world, and records of its existence were lost.until recently. The team is to go in, find the base, recovered any recorded holocubes that might help explain how the nuclear war started, and return with the information. The hope is that the holocubes survived the war and can help shed some light as to the events leading up to the start of hostilities.

Referee Information

The planet has been declared a Red Zone for over 100 years. Most of the population died in the initial conflict. Most of the survivors died in the months that followed due to radiation sickness, lack of drinking water, disease, etc. The few that are left have been affected by the radiation, as well as the harsh conditions. Mental instability is common, as is mutation due to the radiation. In 100 years, the final survivors mated and had offspring, whose genes were horribly altered by years of radiation. Some of the mutations are not so bad (for example, acquiring a resistance to the radiation), while some are extreme (some no longer look human, some have mental powers, some have incredible strength, etc). Any animals that were not killed have also mutated in much the same manner as the humans.

The Monitoring Station survived the nuclear war intact. The base is located where the records show it to be. However, a band of mutants have discovered the base and have claimed it as their own. There are 6D6 of them there at any given time.

This planet is drenched in radiation, and even with standard-issued Radiation suits, the players cannot spend more than 1D6 hours outside of the ship (the armour and hull protects anyone inside the ship).

Roll 1D6:

  1. When the players' ship breaks orbit and begins to descend, it sets off what's left of Defence Systems and a nuclear-tipped missile is streaking towards their ship.
  2. Upon successfully landing, the ship is attacked by mutants who have enhanced strength. They throw rocks, stones, boulders, old chunks of rubble, etc at the ship. If they are not stopped, they will damage the ship and they may not be able to use sensors to locate the Monitoring Station.or maybe not even be able to lift off.
  3. Upon finding the Monitoring Station, the players are unable to locate the holocubes. If they are able to question any of the not-so-mutated mutants, they are told the holocubes and some other items of technology were traded to the Clan across the river for food. The players must now track this other Clan down and retrieve the holocubes.
  4. Upon finding the Monitoring Station, the Leader of the band of mutants declares that one of the players must battle one of their tribe. If the player wins, he gets the holocubes, if he loses..
  5. Same as #4, only if the players win, the Leader reveals that he doesn't actually have the holocubes - he doesn't even know what they are.
  6. The Monitoring Station is finally discovered, only it took a hit from a nuclear bomb and the only thing left is a 'hot' crater.

-Joel
traveller@dhimaging.com.au
http://www.mega-traveller.com
Online Multi-Player, Computer-Moderated Traveller game
Discussion Forum
Ship Plans

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#561

Date: Thu, 8 May 2003 10:20:53 EDT
From: Richard Aiken

Subject: Re: [TML] Adventure Seed - Gamma World

Ah! Finally, a use for my orginal Gamma World North America hex map. I never let players use this, as their PCs had no concept of a continent or even any idea that their world had ever been ours.

Richard Aiken

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#561

Date: Fri, 9 May 2003 01:34:16 +1000
From: "traveller"
Subject: RE: [TML] Adventure Seed - Gamma World

:)

I was actually going thru some old RPGs and saw Gamma World and thought I'd pay homage to it...

Yes, it was funny how I could never show them where they were either...

-Joel
traveller@dhimaging.com.au
http://www.mega-traveller.com
Online Multi-Player, Computer-Moderated Traveller game
Discussion Forum
Ship Plans


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