Amber Zone - Lawyer (Patron)

Last Updated 12 January 2004.

By: Boyd Schneider
From: traveller@mpgn.com [Digest 412]
Dated: Sat, 14 Sep 96
Subject: RE: 76 Patrons (Very Long)
[Boyd's comments, 412]

I always loved 76 Patrons, and I tried to use that format whenever I designed patron encounters of my own. I would be willing to contribute to a patrons collection on TML.

What the heck, I'll just paste one here now for folks to use. This is one I designed after picking up CT again after 7 years of non-play.

This is copyright Boyd Schneider © 1996, free for your use but not for publication without my written permission.


"Evidence" (Lawyer)

A patron encounter for one player.

Armond Jacoby, an attorney from a local law firm has approached the character with an offer that will pay handsomely if the character is successful. A wealthy businessman will be on trial in a few weeks and a valuable piece of evidence is necessary to bring about a favorable outcome on behalf of his client.

Armond Jacoby - UPP 8769A8 - Age 40
Liason-4, Vehicle-2, Recruiting-1, Computer-2, (other skills if necessary)

The attorney will produce a contract promising to pay the character and reimburse the character's travel expenses in the form of two Mid Passages upon successful delivery of the documents. The attorney will provide a sealed letter of subpoena for notarized copies of the documents in question.

Roll 1D6:
1-2 The attorney's client is the defendant, and the charges brought against him are false. The evidence are signed and dated documents which prove the defendant was in another system on the date the defendant allegedly committed the crime. The attorney will pay Cr15,000 on delivery of the documents. If the character attempts to sell the documents to the opposing attourneys, Jacoby's firm will file a law suit against the character.
3-4 As above, except the attorney's client is the plaintiff, and the documents prove that the defendant was at a particular location and is guilty of the accusations. The plaintiff's law firm will offer Cr15,000 for the documents. The character may attempt to sell the evidence to the defendant's attorney, who will cautiously cooperate, for a higher sum.
5 The attorney represents the plaintiff, and the defendant is a member of the local organized crime syndicate and the character will be followed to the location of the documents. After the character receives the documents, a thug hired by the defendant's attorney will attempt to kill the character and steal the documents. The law firm will offer Cr25,000 for the documents, but can be persuaded to pay up to Cr40,000 if the character complains about the hazard.
Thug - UPP AA9644 - Age 32
Brawling-2, Pistol-2, Blade-2, Streetwise-2
6 As 1 above, but the defendant is a leader of the local mafia and some time after successful delivery of the documents, the leader will summon the character to his lavish home to show his appreciation. The leader will speak admirably of the character's ability to "retrieve" things and will offer a job running small packages and cash back and forth from this world and the origin of the documents. If the character refuses, the leader will be gracious, but will not hassle the character again. If the character accepts the offer, there will be more adventure ahead.


–Boyd


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