Amber Zone - Problems With the Broadsword Adventure

Last Updated 1 February 2004.

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1999 #3199

Date: Mon, 23 Oct 2000 03:05:27 -0700 (PDT)
From: Gerry Harris
Subject: Law of Unintended Consequences (was Question about canon technology)

My best Traveller-related story about the LoUC has to do with the Broadsword Adventure.

Seems the guys I refereed for this game realized that 30 men, no matter how well armed, and equipped with two thin-skinned ATVs weren't going to make a raindrop's impression on the enemy, and decided that those two cutters weren't along just for the looks. I made the mistake of allowing them to pick the four modules their cutters would carry. Needless to say, two of them were weapons packs.

The first scenario went pretty much as standard, but the players used the cutters as AFVs and pretty much wasted the opposition. There was no scenario two, though, as they decided to use one of the cutters (switching to passenger module) to transport the prisoners and the unit back to base -- so all the carefully-detailed maps I'd made went to naught.

When the Broadsword left for escort duty, it left its cutters and modules behind. These, along with the deep-H meson gun site at the starport, made short work of the entire Gram grav battalion.

Boy did I learn from that game session (which only lasted one night!).

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Gerry Harris
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Æther Traveller http://www.aethertraveller.com
Soldier's Companion @ http://www.geocities.com/TimesSquare/Galaxy/6316/Soldiers/soccomp1.html
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"Cry 'Havoc,' and let slip the dogs of war" ? Antony, "Julius Caesar," Act 3, Scene 1
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