Last Updated 26 July 2002.
*The Aimed Fire DM equals the range number whose upper limit equals but does not exceed the weapon's maximum range. All TL-10+ weapons are gyro-stabilised.
Range Number:
0
1
2
3
4
5
6
7
Machineguns
Easy
Avg
Diff
Form
Stag
Imp
Imp+3
Imp+6
1D
2D
3D
4D
5D
6D
7D
8D
Name
TL
Aim
DM*Ammo
NotesRnds**
Pen/
AttenDmg
Max
RangeClose
<1mShort
<3mMed
<45mLong
<300mVLong
<600mDist
<1.5kmVDist
<3kmSubR
<50kmAuto
TgtsDngr
SpcSig
Recoil
Medium Machinegun (MMG)-5***
5
+5
--
100b
3/3
3
1200 m
3
3
3
3
2
2
--
--
3
--
Hi
Med
Light Machinegun (LMG)-6***
6
+4
--
100b
3/3
3
1000 m
3
3
3
3
2
2
--
--
2
--
Hi
Med
Heavy Machinegun (HMG)-6 (13mm)
6
+5
--
100b
6/3
3
1500 m
6
6
6
6
3
3
--
--
2
--
Hi
Med
Heavy Machinegun (HMG)-9 (15mm)
9
+5
--
100b
9/3
4
1500 m
9
9
9
9
4
4
--
--
2
--
Hi
Hi
9
+5
DS
100b
12/3
4
1500 m
12
12
12
12
6
6
--
--
2
--
Hi
Hi
Light Machinegun (LMG)-10 (7mm)
10
+4
--
100b
3/3
3
1000 m
3
3
3
3
2
2
--
--
2
--
Hi
Med
10
+4
DS
100b
4/3
3
1000 m
4
4
4
4
2
2
--
--
2
--
Hi
Med
10
+4
tranq
100b
2/-
1
1000 m
2
2
2
2
2
2
--
--
2
--
Hi
Med
Light Machinegun (LMG)-10 (9mm)***
10
+4
--
100b
4/3
3
1200 m
4
4
4
4
2
2
--
--
2
--
Hi
Med
10
+4
HE
100b
3/3
4
1200 m
3
3
3
3
1
1
--
--
2
1.5
Hi
Med
10
+4
DS
100b
6/3
3
1200 m
6
6
6
6
3
3
--
--
2
--
Hi
Med
10
+4
tranq
100b
2/-
1
1200 m
2
2
2
2
2
2
--
--
2
--
Hi
Med
Gauss Light Machinegun (LMG)-12 (4mm)
12
+5
--
200m
8/4
3
1500 m
8
8
8
8
8
4
--
--
3
--
Low
Low/R#
12
+5
tranq
200m
2/-
1
1500 m
2
2
2
2
2
2
--
--
3
--
Low
Low/R#
**The suffix denotes the type of
ammo feed: b = belt-fed; m = drum magazine.
***The basic MegaTraveller stats for these weapons have been modified by reference to Striker. In the case of the 9mm LMG-10, its range was upped to 1200m based on the characteristics of both the MMG-5 (above) and the differences between the different calibers of Gatling Guns (below).
#For these weapons, rapid fire uses ammo at 3 times the rate of regular fire.
Stats for these weapons are taken from:
PICK, Ken, "Missing Links", Challenge 64, GDW, Bloomington, IL, USA, 1992, pp 22-3.
Setup Increments: Light and Medium Machineguns, 2 sec.; Heavy Machineguns, 6 sec. Each of these weapons requires a crew of 1 if vehicle-mounted or carried by battledress, or a crew of 2 if towed or otherwise carried. All Machineguns can be used as individual weapons by battledress troops; in this case, setup time is 0.
*The Aimed Fire DM equals the range number whose upper limit equals but does not exceed the weapon's maximum range. All TL-10+ weapons are gyro-stabilised.
Range Number:
0
1
2
3
4
5
6
7
Gatling Guns
Easy
Avg
Diff
Form
Stag
Imp
Imp+3
Imp+6
1D
2D
3D
4D
5D
6D
7D
8D
Name
TL
Aim
DM*Ammo
NotesRnds**
Pen/
AttenDmg
Max
RangeClose
<1mShort
<3mMed
<45mLong
<300mVLong
<600mDist
<1.5kmVDist
<3kmSubR
<50kmAuto
TgtsDngr
SpcSig
Recoil
Gatling Gun-7 (5.5mm)***
7
+4
--
2500h
2/3
3
1000 m
2
2
2
2
2
1
--
--
3
--
Med
Hi/R#
Gatling Gun-7 (7mm)***
7
+4
--
2500h
3/3
3
1200 m
3
3
3
3
2
2
--
--
3
--
Med
Hi/R#
Gatling Gun-8 (5.5mm)***
8
+4
--
5000h
2/3
3
1000 m
2
2
2
2
2
1
--
--
3
--
Med
Hi/R#
Gatling Gun-8 (7mm)***
8
+4
--
5000h
3/3
3
1200 m
3
3
3
3
2
2
--
--
3
--
Med
Hi/R#
Gatling Gun-10 (7mm)
10
+4
--
5000h
3/3
3
1200 m
3
3
3
3
2
2
--
--
3
--
Med
Hi/R#
10
+4
DS
5000h
4/3
3
1200 m
4
4
4
4
2
2
--
--
3
--
Med
Hi/R#
10
+4
tranq
5000h
2/-
1
1200 m
2
2
2
2
2
2
--
--
3
--
Med
Hi/R#
Gatling Gun-10 (9mm)
10
+5
--
5000h
4/3
3
1500 m
4
4
4
4
2
2
--
--
2
--
Med
Hi/R#
10
+5
DS
5000h
6/3
3
1500 m
6
6
6
6
3
3
--
--
2
--
Med
Hi/R#
10
+5
HE
5000h
3/3
4
1500 m
3
3
3
3
1
1
--
--
2
1.5
Med
Hi/R#
10
+5
tranq
5000h
2/-
1
1500 m
2
2
2
2
2
2
--
--
2
--
Med
Hi/R#
**The suffix denotes the type of
ammo feed: h = hopper.
***The basic MegaTraveller stats for these weapons have been modified by reference to Striker.
#For these weapons, rapid fire uses ammo at 3 times the rate of regular fire.
Stats for these weapons are taken from:
PICK, Ken, "Missing Links", Challenge 64, GDW, Bloomington, IL, USA, 1992, pp 22-3.
Setup Increment for all Gatling Guns is 15 seconds. Each of these weapons requires a crew of 1 if vehicle-mounted or carried by battledress, or a crew of 2 if towed or otherwise carried. All Gatling Guns can be used as individual weapons by battledress troops; in this case, setup time is 0.
*The Aimed Fire DM equals the range number whose upper limit equals but does not exceed the weapon's maximum range. All TL-10+ weapons are gyro-stabilised.
Range Number:
0
1
2
3
4
5
6
7
Rapid-Fire Gauss Guns
Easy
Avg
Diff
Form
Stag
Imp
Imp+3
Imp+6
1D
2D
3D
4D
5D
6D
7D
8D
Name
TL
Aim
DM*Ammo
NotesRnds**
Pen/
AttenDmg
Max
RangeClose
<1mShort
<3mMed
<45mLong
<300mVLong
<600mDist
<1.5kmVDist
<3kmSubR
<50kmAuto
TgtsDngr
SpcSig
Recoil
Very Rapid Fire (VRF) Gauss Gun***
10
+6
--
30000h
21/4
10
4500 m
21
21
21
21
21
21
19
17
4
--
Low
Med/R#
Light Rapid Fire (LRF) Gauss Gun***
13
+6
--
1000m
21/4
10
4500 m
21
21
21
21
21
21
19
17
3
--
Low
Med/R#
**The suffix denotes the type of
ammo feed: h = hopper, m = drum magazine.
***The basic MegaTraveller stats for these weapons have been modified by reference to Striker.
#For these weapons, rapid fire uses ammo at 3 times the rate of regular fire.
Magazine for this weapon consists of up to five 200-round drum magazines, feeding end-to-end.
Stats for this weapon are taken from:
PICK, Ken, "Missing Links", Challenge 64, GDW, Bloomington, IL, USA, 1992, pp 22-3.
Setup Increments: VRF Gauss Gun, 1 min.; LRF Gauss Gun, 6 sec. Each of these weapons requires a crew of 1 if vehicle-mounted or carried by battledress, or a crew of 2 if towed or otherwise carried. The LRF Gauss Gun can be used as an individual weapon by battledress troops; in this case, setup time is 0.