4. Crew-Served Slug Throwers

For use with Hyphen's Combat Rules.

Last Updated 26 July 2002.

Crew-Served Slug Throwers:

Evolutionary Cladogram, Crew-Served Slug Throwers

Range Number: 0 1 2 3 4 5 6 7
Machineguns Easy Avg Diff Form Stag Imp Imp+3 Imp+6
1D 2D 3D 4D 5D 6D 7D 8D
Name TL Aim
DM*
Ammo
Notes
Rnds** Pen/
Atten
Dmg Max
Range
Close
<1m
Short
<3m
Med
<45m
Long
<300m
VLong
<600m
Dist
<1.5km
VDist
<3km
SubR
<50km
Auto
Tgts
Dngr
Spc
Sig Recoil
Medium Machinegun (MMG)-5*** 5 +5 -- 100b 3/3 3 1200 m 3 3 3 3 2 2 -- -- 3 -- Hi Med
Light Machinegun (LMG)-6*** 6 +4 -- 100b 3/3 3 1000 m 3 3 3 3 2 2 -- -- 2 -- Hi Med
Heavy Machinegun (HMG)-6 (13mm) 6 +5 -- 100b 6/3 3 1500 m 6 6 6 6 3 3 -- -- 2 -- Hi Med
Heavy Machinegun (HMG)-9 (15mm) 9 +5 -- 100b 9/3 4 1500 m 9 9 9 9 4 4 -- -- 2 -- Hi Hi
9 +5 DS 100b 12/3 4 1500 m 12 12 12 12 6 6 -- -- 2 -- Hi Hi
Light Machinegun (LMG)-10 (7mm) 10 +4 -- 100b 3/3 3 1000 m 3 3 3 3 2 2 -- -- 2 -- Hi Med
10 +4 DS 100b 4/3 3 1000 m 4 4 4 4 2 2 -- -- 2 -- Hi Med
10 +4 tranq 100b 2/- 1 1000 m 2 2 2 2 2 2 -- -- 2 -- Hi Med
Light Machinegun (LMG)-10 (9mm)†*** 10 +4 -- 100b 4/3 3 1200 m 4 4 4 4 2 2 -- -- 2 -- Hi Med
10 +4 HE 100b 3/3 4 1200 m 3 3 3 3 1 1 -- -- 2 1.5 Hi Med
10 +4 DS 100b 6/3 3 1200 m 6 6 6 6 3 3 -- -- 2 -- Hi Med
10 +4 tranq 100b 2/- 1 1200 m 2 2 2 2 2 2 -- -- 2 -- Hi Med
Gauss Light Machinegun (LMG)-12 (4mm) 12 +5 -- 200m 8/4 3 1500 m 8 8 8 8 8 4 -- -- 3 -- Low Low/R#
12 +5 tranq 200m 2/- 1 1500 m 2 2 2 2 2 2 -- -- 3 -- Low Low/R#
*The Aimed Fire DM equals the range number whose upper limit equals but does not exceed the weapon's maximum range. All TL-10+ weapons are gyro-stabilised.
**The suffix denotes the type of ammo feed: b = belt-fed; m = drum magazine.
***The basic MegaTraveller stats for these weapons have been modified by reference to Striker. In the case of the 9mm LMG-10, its range was upped to 1200m based on the characteristics of both the MMG-5 (above) and the differences between the different calibers of Gatling Guns (below).
#For these weapons, rapid fire uses ammo at 3 times the rate of regular fire.
Stats for these weapons are taken from:
     PICK, Ken, "Missing Links", Challenge 64, GDW, Bloomington, IL, USA, 1992, pp 22-3.

Setup Increments: Light and Medium Machineguns, 2 sec.; Heavy Machineguns, 6 sec. Each of these weapons requires a crew of 1 if vehicle-mounted or carried by battledress, or a crew of 2 if towed or otherwise carried. All Machineguns can be used as individual weapons by battledress troops; in this case, setup time is 0.

Range Number: 0 1 2 3 4 5 6 7
Gatling Guns Easy Avg Diff Form Stag Imp Imp+3 Imp+6
1D 2D 3D 4D 5D 6D 7D 8D
Name TL Aim
DM*
Ammo
Notes
Rnds** Pen/
Atten
Dmg Max
Range
Close
<1m
Short
<3m
Med
<45m
Long
<300m
VLong
<600m
Dist
<1.5km
VDist
<3km
SubR
<50km
Auto
Tgts
Dngr
Spc
Sig Recoil
Gatling Gun-7 (5.5mm)*** 7 +4 -- 2500h 2/3 3 1000 m 2 2 2 2 2 1 -- -- 3 -- Med Hi/R#
Gatling Gun-7 (7mm)*** 7 +4 -- 2500h 3/3 3 1200 m 3 3 3 3 2 2 -- -- 3 -- Med Hi/R#
Gatling Gun-8 (5.5mm)*** 8 +4 -- 5000h 2/3 3 1000 m 2 2 2 2 2 1 -- -- 3 -- Med Hi/R#
Gatling Gun-8 (7mm)*** 8 +4 -- 5000h 3/3 3 1200 m 3 3 3 3 2 2 -- -- 3 -- Med Hi/R#
Gatling Gun-10 (7mm) 10 +4 -- 5000h 3/3 3 1200 m 3 3 3 3 2 2 -- -- 3 -- Med Hi/R#
10 +4 DS 5000h 4/3 3 1200 m 4 4 4 4 2 2 -- -- 3 -- Med Hi/R#
10 +4 tranq 5000h 2/- 1 1200 m 2 2 2 2 2 2 -- -- 3 -- Med Hi/R#
Gatling Gun-10 (9mm) 10 +5 -- 5000h 4/3 3 1500 m 4 4 4 4 2 2 -- -- 2 -- Med Hi/R#
10 +5 DS 5000h 6/3 3 1500 m 6 6 6 6 3 3 -- -- 2 -- Med Hi/R#
10 +5 HE 5000h 3/3 4 1500 m 3 3 3 3 1 1 -- -- 2 1.5 Med Hi/R#
10 +5 tranq 5000h 2/- 1 1500 m 2 2 2 2 2 2 -- -- 2 -- Med Hi/R#
*The Aimed Fire DM equals the range number whose upper limit equals but does not exceed the weapon's maximum range. All TL-10+ weapons are gyro-stabilised.
**The suffix denotes the type of ammo feed: h = hopper.
***The basic MegaTraveller stats for these weapons have been modified by reference to Striker.
#For these weapons, rapid fire uses ammo at 3 times the rate of regular fire.
Stats for these weapons are taken from:
     PICK, Ken, "Missing Links", Challenge 64, GDW, Bloomington, IL, USA, 1992, pp 22-3.

Setup Increment for all Gatling Guns is 15 seconds. Each of these weapons requires a crew of 1 if vehicle-mounted or carried by battledress, or a crew of 2 if towed or otherwise carried. All Gatling Guns can be used as individual weapons by battledress troops; in this case, setup time is 0.

Range Number: 0 1 2 3 4 5 6 7
Rapid-Fire Gauss Guns Easy Avg Diff Form Stag Imp Imp+3 Imp+6
1D 2D 3D 4D 5D 6D 7D 8D
Name TL Aim
DM*
Ammo
Notes
Rnds** Pen/
Atten
Dmg Max
Range
Close
<1m
Short
<3m
Med
<45m
Long
<300m
VLong
<600m
Dist
<1.5km
VDist
<3km
SubR
<50km
Auto
Tgts
Dngr
Spc
Sig Recoil
Very Rapid Fire (VRF) Gauss Gun*** 10 +6 -- 30000h 21/4 10 4500 m 21 21 21 21 21 21 19 17 4 -- Low Med/R#
Light Rapid Fire (LRF) Gauss Gun*** 13 +6 -- 1000m 21/4 10 4500 m 21 21 21 21 21 21 19 17 3 -- Low Med/R#
*The Aimed Fire DM equals the range number whose upper limit equals but does not exceed the weapon's maximum range. All TL-10+ weapons are gyro-stabilised.
**The suffix denotes the type of ammo feed: h = hopper, m = drum magazine.
***The basic MegaTraveller stats for these weapons have been modified by reference to Striker.
#For these weapons, rapid fire uses ammo at 3 times the rate of regular fire.
Magazine for this weapon consists of up to five 200-round drum magazines, feeding end-to-end.
Stats for this weapon are taken from:
     PICK, Ken, "Missing Links", Challenge 64, GDW, Bloomington, IL, USA, 1992, pp 22-3.

Setup Increments: VRF Gauss Gun, 1 min.; LRF Gauss Gun, 6 sec. Each of these weapons requires a crew of 1 if vehicle-mounted or carried by battledress, or a crew of 2 if towed or otherwise carried. The LRF Gauss Gun can be used as an individual weapon by battledress troops; in this case, setup time is 0.


Return to Top of Page
Return to Weapons Tables