2. Archaic Missile Weapons

For use with Hyphen's Combat Rules.

Last Updated 12 June 2002.

Archaic Missile Weapons:

Range Number: 0 1 2 3 4 5 6 7
Native Weapons Easy Avg Diff Form Stag Imp Imp+3 Imp+6
1D 2D 3D 4D 5D 6D 7D 8D
Name TL Aim
DM*
Ammo
Notes
Rnds Pen/
Atten
Dmg Max
Range
Close
<1m
Short
<3m
Med
<45m
Long
<300m
VLong
<600m
Dist
<1.5km
VDist
<3km
SubR
<50km
Auto
Tgts
Dngr
Spc
Sig Recoil
Bola 0 +2 -- 1 1/- 2 50 m 1 1 1 1 -- -- -- -- -- -- Low Med
Blowgun 0 +2 tranq 1 2/1 1 50 m 2 2 2 1 -- -- -- -- -- -- Low Low
Boomerang 0 +2 -- 1 2/- 2 200 m 2 2 2 2 -- -- -- -- -- -- Low Med
Sling 0 +2 stone 1 spcl 1 150 m 1 1 6 0 -- -- -- -- -- -- Low Med
Bows
Short Bow 1 +3 arrow 1 1/1 1 300 m 1 1 1 0 -- -- -- -- -- -- Low Low
Long Bow 1 +3 arrow 1 2/1 2 400 m 2 2 2 1 0 -- -- -- -- -- Low Low
Composite Bow 1 +3 arrow 1 2/1 2 500 m 2 2 2 1 0 -- -- -- -- -- Low Low
Crossbows
Light Crossbow 2 +3 bolt 1 2/1 2 300 m 2 2 2 1 -- -- -- -- -- -- Low Low
Heavy Crossbow 2 +3 bolt 1 3/1 3 400 m 3 3 3 2 1 -- -- -- -- -- Low Low
Repeating Crossbow 2 +3 bolt 10 2/1 2 300 m 2 2 2 1 -- -- -- -- -- -- Low Low
Torsion Projectile Weapons
Light Catapult 1 +4 stones 1 5/- 4 600 m 5 5 5 5 5 -- -- -- -- -- Med Hi
1 +4 javelin 1 7/- 3 600 m 7 7 7 7 7 -- -- -- -- -- Med Hi
1 +4 firepot 1 -- fire 600 m -- -- -- -- -- -- -- -- -- 1.5 Hi Hi
Catapult 1 +4 stones 1 7/- 5 1000 m 7 7 7 7 7 7 -- -- -- -- Med Hi
1 +4 javelin 1 9/- 3 1000 m 9 9 9 9 9 9 -- -- -- -- Med Hi
1 +4 firepot 1 -- fire 1000 m -- -- -- -- -- -- -- -- -- 3 Hi Hi
Ballista 1 +3 spear 1 4/2 4 500 m 4 4 4 2 2 -- -- -- -- -- Low Hi
Mangronel 1 +2 javelins 1 3/2 2 250 m 3 3 3 1 -- -- -- -- -- 1.5 Low Hi
Scorpion 1 +2 spear 1 3/2 2 250 m 3 3 3 1 -- -- -- -- -- -- Low Hi
Early Firearms
Hand Cannon (Arquebus) 2 +2 ball 1 spcl 3 250 m --# 2 2 0 -- -- -- -- -- -- Hi Med
Wheellock Pistol 2 +2 ball 1 1/1 3 50 m 1 1 1 0 -- -- -- -- -- -- Hi Med
Matchlock Musket 2 +3 ball 1 3/1 3 300 m 3 3 1 0 -- -- -- -- -- -- Hi Hi
Flintlock SB Pistol, Light 3 +1 ball 1 1/1 1 30 m 1 1 0 -- -- -- -- -- -- -- Hi Med
Flintlock Smoothbore Pistol 3 +2 ball 1 1/1 2 50 m 1 1 1 0 -- -- -- -- -- -- Hi Med
Flintlock Musket 3 +3 ball 1 2/1 3 300 m 2 2 2 1 -- -- -- -- -- -- Hi Med
Flintlock Rifled Pistol 3 +2 ball 1 1/1 3 50 m 1 1 1 0 -- -- -- -- -- -- Hi Med
Flintlock Rifle 3 +4 ball 1 3/2 3 600 m 3 3 3 1 0 -- -- -- -- -- Hi Hi
Percussion Revolver 4 +2 ball 6 2/1 3 60 m 2 2 1 0 -- -- -- -- -- -- Med Med
Percussion Rifle 4 +4 ball 1 3/2 3 800 m 3 3 3 1 1 -- -- -- -- -- Med Med
Le Mat Revolver 4 +2 ball 9 2/1 3 60 m 2 2 1 0 -- -- -- -- -- -- Med Med
4 +2 pellets 1 1/1 4 40 m 1 1 1 0 -- -- -- -- -- 1.5 Hi Med
*The Aimed Fire DM equals the range number whose upper limit equals but does not exceed the weapon's maximum range.
#The Arquebus does no damage if fired at Close range. It takes 30 seconds (5 combat rounds) to reload.


References:
The basic MegaTraveller statistics for all Archaic Missile Weapons except Torsion Projectile Weapons have been modified by reference to:
CHADWICK, Frank, "Archaic Missile Weapons", Journal of the Travellers' Aid Society #11, Game Designer's Workshop, Bloomington, IL, USA, 1981, pp 44-45.
Stats for Torsion Projectile Weapons are taken from:
McINNES, Terrence, "Wet Navy Pt 2: Naval Weapons and Design Sequences", Challenge 54, GDW, Bloomington, IL, USA, 1991, p 24.
and are repeated in:
GANNON, Charles E., "Wood & Wind, Steel & Steam", Challenge 61, GDW, Bloomington, IL, USA, 1992, p 29.
Stats for Le Mat Revolver are converted from GDW's "Space 1889" stats presented in:
FOLAND, Bret A. and SMITH, Lester W., "More Weapons", Challenge 40, GDW, Bloomington, IL, USA, 1989, pp 10-11.

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