10. Starship Weapons

For use with Hyphen's Combat Rules.

Last Updated 30 August 2001.

Range Number: 0 1 2 3 4 5 6 7 8 9
Starship Weapons E A D F S I I+3 I+6 I+9 I+12
1D 2D 3D 4D 5D 6D 7D 8D 9D 10D
Name TL Aim
DM*
Ammo
Notes
Rnds Pen/
Atten
Dmg Max
Rng
C
<1m
S
<3m
M
<45m
L
<300m
VL
<600m
D
<1.5km
VD
<3km
SR
<50km
R
<500km
C
<5000km
Auto
Tgts**
Dngr
Spc
Sig Recoil***
Beam Laser-8 8 +8 -- infinite 73/7 50 1250 km 73 73 73 73 73 73 73 73 65 55 -- 9 Hi Low
Beam Laser-13 13 +8 -- infinite 75/7 60 1250 km 75 75 75 75 75 75 75 75 67 59 -- 9 Low Low
Pulse Laser-8 8 +8 -- infinite 79/7 75 1667 km 79 79 79 79 79 79 79 79 71 63 -- 9 Hi Low
Pulse Laser-13 13 +8 -- infinite 81/7 80 1667 km 81 81 81 81 81 81 81 81 72 66 -- 9 Low Low
Sandcaster 8 +5 -- -- 20/2 10 2 km 20 20 20 20 10 10 5 -- -- -- -- spl Low Med
Plasma-10 10 +6 -- infinite 83/5 80 28 km 83 83 83 83 83 83 71 44 -- -- -- 105 Hi Hi
Plasma-11 11 +6 -- infinite 85/5 80 31 km 85 85 85 85 85 85 73 46 -- -- -- 117 Hi Hi
Plasma-12 12 +6 -- infinite 87/5 80 33 km 87 87 87 87 87 87 75 48 -- -- -- 125 Hi Hi
Plasma-14 14 +6 -- infinite 91/5 80 40 km 91 91 91 91 91 91 79 52 -- -- -- 150 Hi Hi
Fusion-12 12 +7 -- infinite 99/5 90 71 km 99 99 99 99 99 99 79 87 64 -- -- 177 Hi Hi
Fusion-14 14 +7 -- infinite 103/5 90 85 km 103 103 103 103 103 103 103 91 68 -- -- 212 Hi Hi
Fusion-16 16 +7 -- infinite 105/5 90 95 km 105 105 105 105 105 105 105 94 71 -- -- 237 Hi Hi
Particle Accelerator 8 +9 -- infinite spl#/6 200 50K km spl# spl# spl# spl# spl# spl# spl# spl# spl# spl# -- x15@ Low Low
Meson Gun 11 +9 -- infinite spl% spl% 50K km spl% spl% spl% spl% spl% spl% spl% spl% spl% spl% -- x10@ Low Low
*The Aimed Fire DM equals the range number whose upper limit equals but does not exceed the weapon's maximum range.
**Lasers can fire once per round (ie. 10 shots per minute, per weapon = 30 shots per minute, per triple turret). Sandcasters can fire once every 5 rounds (ie. 2 shots per minute, per weapon = 6 shots per minute, per triple turret). Turret-mounted Plasma and Fusion Guns can fire once per round (ie. 10 shots per minute, per weapon = 20 shots per minute, per dual turret). A 50-ton Plasma or Fusion Gun Bay is assumed to have 10 such weapons, and can fire once every 5 rounds (ie. 2 shots per minute, per weapon = 20 shots per minute, per bay). A 50- or 100-ton PA or Meson Gun Bay can fire once every 5 rounds (ie. 2 shots per minute, per bay), while either weapon as a Spinal Mount may fire once every 10 rounds (ie. 1 shot per minute). Finally, note that every weapon in a battery fires at the same time, although multiple batteries may be ripple-fired to establish a continuous barrage.
***Starship Weapons can be mounted in emplaced turrets, vehicle-mounted, or (surprise!) fitted in starships. Moveable weapons may fire while moving if the appropriate fire control is fitted (assumed to be installed in starships).
Sandcasters may be used as a sort of giant shotgun. They have a diverging danger space (or "footprint"): C=1m; S=1.5m; M=4.5m; L=24m; VL=48m; D=90m; 2km=120m.
#A PA's penetration equals its UCP factor x 250 in a vacuum atmosphere; x 100 in a trace atmosphere; x 0 in all others.
@PA's and Meson Guns have a burst radius equal to their UCP factor x their respective danger space multipliers shown above.
% A Meson Gun that hits kills all life in its danger space, destroys all vehicles, collapses all buildings, and any smooth ground surface becomes uneven ground.


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