Designing Convention Modules

Last Updated 9 May 2000.

So you want to write a convention module? Good luck!

Here's a reasonable checklist of Things To DoTM in order to knock together a reasonable module:

  1. Conceptual Playtest
    "Hey guys, I've got this great idea for a module..." - hopefully, dumb or far-fetched ideas are killed at this point.
  2. Devil's Advocate Meeting
    A conceptual playtest without an actual playtest, running it past experienced GMs with a view as to the feasibility of the idea.
  3. Alpha Test
    First rough test of the module - or, first test of the rough module. Take your pick.
  4. Beta Test
    Test of the conceptually complete module, prior to the final write-up.
  5. Dry Run (GM run)
    Final playtest designed to familiarise the GMs with the module under tournament conditions.
Oh yeah - very few modules go through this entire process. Unfortunately, it shows...

Taken from an old Australian convention pamphlet - CANCON or Phenomenon, full reference when I find it again!

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