Mayday Missiles Modified

Last Updated 2 April 2003.

OK, here they are: my (almost) complete house rules for missiles (pre-TNE). It was an attempt to integrate THE LOT!! Sorry for the length of the thing, and I still need to post more design examples. Oh well, here goes...

Contents

  1. Summary of Components
  2. Detailed Components
  3. Design Examples
  4. Spreadsheet
  5. Bibliography

1. Summary of Components

  1. Propulsion System
    Propulsion Assembly = Assembly Casing + Fuel Mass
    - continuous burn
    - limited burn
    - discretionary burn
  2. Guidance System
    1. Controller
    2. Sensors
    - radio receiver/radar sensor
    - IR sensor
    - mass sensor
    - neutrino sensor
  3. Detonation System
    Detonator
    - contact
    - proximity
    - intelligent
    - command
  4. Payload
    1. Conventional Warheads
    - conventional HE
    - shaped conventional HE
    - non-conventional shaped explosive (NCSE)
    - improved non-conventional shaped explosive
    - TDX
    2. Nuclear Warheads
    - blast-producing nuclear warheads
    - enhanced radiation nuclear warheads ("neutron bombs")
    3. Non-Weapon Payloads
    - flare
    - probe (remote sensor)
    - message (sealed compartment)
  5. Internal Power
    Power Sources
    - batteries
    - fuel cell
  6. Standard turret missile container

2. Detailed Components

a. Propulsion System

Propulsion Assembly = Mass of Assembly Casing + Fuel Mass.

Mass (kg) Price (Cr)
Continuous Burn Mc = G 100 x Mc
Mf = T x G 50 x Mf
Limited Burn Mc = 5 + G 200 x Mc
Mf = T x G 100 x Mf
Discretionary Burn Mc = 10 + G 50 x G2
Mf = 0.4 x T x G 200 x Mf
Mc = Mass of assembly casing; Mf = Mass of fuel;
G = G-rating required; B = Number of turns required

b. Guidance System

  1. Controller
    TL Mass (kg) Price (Cr) Power req'd (kWh)
    8 3 450 1.5
    9 2 300 1.0
    10+ 1 250 0.5

  2. Sensors
    • radio receiver/radar sensor
      TL Mass (kg) TL Mass (kg)
      8 1.3 12 0.7
      9 1.2 13 0.6
      10 1.0 14 0.5
      11 0.85 15 0.4
      All cost Cr 500, require 1.5 kWh, and have 500,000km range.
    • IR sensor: TL 9, 1 kg, Cr 800, 1.5 kWh
    • Mass sensor: TL 10, 1 kg, Cr 1000, 2 kWh
    • Neutrino sensor: TL 11, 4 kg, Cr 1200, 5 kWh

c. Detonation System

Detonator:

d. Payload

  1. Conventional Warheads
    Type TL Mass (kg) Price (Cr) SE DM
    Conventional HE 5 40 400 0
    7 27 270 0
    9 20 200 0
    11 16 160 0
    13 14 140 0
    Shaped Conventional HE 5 10 500 0
    Non-Conventional Shaped Explosive (NCSE) 7 20 200 0
    Improved NCSE 7 67 670 -1
    9 50 500 -1
    11 40 400 -1
    13 34 340 -1
    TDX 9 20 6000 -1
    11 14 4200 -1
    13 8 2400 -1
    13 80 6000 -2
    If using High Guard, each of these produce 1 Surface Effect (SE) hit, with Damage table DM's as shown.

  2. Nuclear Warheads
    - blast-producing nuclear warheads
    Type TL Yield (ktons) Price (Cr) SE DM's Rad DM's
    Turret 7 0.1 1,000 -2 +4
    8 1 10,000 -3 +3
    9 5 50,000 -4 +2
    11 10 100,000 -5 +1
    13* 20 200,000 -6 0
    15 50 500,000 -8 -1
    Bay 6 100 1,000,000 -8 -2
    7 250 2,500,000 -9 -2
    9 500 5,000,000 -9 -3
    11 750 7,500,000 -10 -3
    13 1,000 (1 MT) 10,000,000 -10 -4
    15 2,500 25,000,000 -11 -4
    *NOTE: the TL 13 turret warhead is the standard High Guard nuclear warhead

    - enhanced radiation nuclear warheads ("neutron bombs")
    Type TL Yield (ktons) Price (Cr) SE DM's Rad DM's
    Turret 7 0.1 1,500 +1 +2
    8 1 10,500 +1 +1
    9 5 50,000 0 0
    10 5 75,000 -1 0
    11 10 100,000 -1 -1
    12 10 150,000 -1 -2
    13 20 200,000 -2 -2
    14 20 300,000 -2 -3
    15 50 500,000 -2 -4
    Bay 6 100 1,000,000 -3 -4
    7 250 2,500,000 -3 -5
    8 250 3,750,000 -3 -6
    9 500 5,000,000 -4 -6
    10 500 6,250,000 -4 -7
    11 750 7,500,000 -4 -8
    12 750 8,750,000 -5 -8
    13 1000 (1 MT) 10,000,000 -5 -9
    14 1000 15,000,000 -5 -10
    15 2500 25,000,000 -6 -10

    Notes for all nukes:
    1. Turret warheads all fit in standard 15 cm missiles and weigh 15 kg;
    2. Bay warheads all fit in standard 25 cm missiles and weigh 60 kg;
    3. Bays may mount and fire turret missiles, if desired;
    4. The +6 DM for batteries under factor-9 still applies;
    5. The Surface Explosion (SE) DMs replace the normal High Guard -6 DM;
    6. The Radiation (Rad) DMs are new DMs for the Radiation Damage table;
    7. The Surface Explosion (SE) effect of the enhanced rad nukes is due to blast and "X-ray kill" (from "'Til they Glow", JTAS #22);
    8. For Striker, the required storage shielding is inbuilt into the ship's turrets and bays (or use the MegaTraveller shielding rules).

  3. Non-Weapon Payloads
    - flare: TL 6, 10 kg, Cr 500, duration 1 turn
    - probe (remote sensor): a probe must mount a radio, and a sensor package:
    a. Basic EMS: TL 8, 3.5 kg, Cr 2200, 4.5 kWh
    b. Active EMS: use MT rules
    Note: if using Digest Group's High Guard mods, use this rule:
    If a missile battery fires probe ordinance and it "penetrates", treat the combat step as if the attacker is at visual range for this round; ie. damage can be seen, internal explosions can be detected, BUT also spinal mounts CAN be used.
    - message (sealed compartment): TL 5, Cr 100 per 10 kg of cargo space

e. Internal Power

Recommended minimum power is:
- continuous burn: 2 turns (2000 secs/0.56 hours)
- limited burn: 3 turns (3000 secs/0.83 hours)
- discretionary burn: 5 turns (5000 secs/1.4 hours)

f. Standard turret missile container (turret only)

TL 6, 5 kg, price included as part of missile, holds a max 50 kg missile.

3. Design Examples

a. Advanced Civilian, TL 8 Turret Missile, 10G

  1. Propulsion System
    Discretionary burn, 2 turns duration (allows for a 20 hex course change), required G-factor = 10
    Mc = 10 + G = 10 + 10 = 20 kg
    Cc = 50 x G^2 = 50 x 10^2 = Cr 5000
    Mf = 0.4 x T x G = 0.4 x 2 x 10 = 8 kg
    Cf = 200 x Mf = 200 x 8 = Cr 1600

  2. Guidance System
    Controller       TL 8   3.0 kg   Cr 450   1.5 kWh
    Radio             TL 8   1.3 kg   Cr 500   1.5 kWh

  3. Detonation System
    Contact          TL 5   0.5 kg   Cr 100   nil

  4. Payload
    Shap. conv. HE   TL 5    10 kg   Cr 500   nil

  5. Internal Power
    Minimum duration = 3000 secs = 0.84 hours
    Power drain = 1.5 + 1.5 = 3 kWh
    Actual Power req'd = 3 x 0.84 = 2.52 kWh
    Battery mass @ TL 8: 0.35 kWh/kg, 2.52/0.35 = 7.2 kg
    Battery Price @ Cr 375/kg = 375 x 7.2 = Cr 2340

  6. Standard container
    5 kg

  7. Totals:
    Mass = 20 + 8 + 3 + 1.3 + 0.5 + 10 + 7.2 = 50 kg + 5 kg container
    Price = 5000 + 1600 + 450 + 500 + 100 + 500 + 2340 = Cr 10,490

  8. Description:
    Advanced Civilian turret missile, TL 8, 10G20 discretionary, contact detonation, radio receiver, HE warhead, 50 kg, Cr10,490
    (Marketed by trendi.)

b. Advanced Civilian, TL 13 Turret Missile, short-range, 20G

  1. Propulsion System
    Discretionary burn, 1 turns duration (allows for a 20 hex course change), required G-factor = 20
    Mc = 10 + G = 10 + 20 = 30 kg
    Cc = 50 x G^2 = 50 x 20^2 = Cr 20000
    Mf = 0.4 x T x G = 0.4 x 1 x 20 = 8 kg
    Cf = 200 x Mf = 200 x 8 = Cr 1600

  2. Guidance System
    Controller       TL 10   1.0 kg   Cr 250   0.5 kWh
    Radio             TL 13   0.6 kg   Cr 500   1.5 kWh

  3. Detonation System
    Contact          TL 5   0.5 kg   Cr 100   nil
    Command       TL 6   1.0 kg   Cr 200   0.5 kWh

  4. Payload
    TDX              TL 13    8 kg   Cr 2400   nil

  5. Internal Power
    Minimum duration = 2000 secs = 0.56 hours
    Power drain = 0.5 + 1.5 + 0.5 = 2.5 kWh
    Actual Power req'd = 2.5 x 0.56 = 1.4 kWh
    Battery mass @ TL 13: 3 kWh/kg, 1.4/3 = 0.47 kg
    Battery Price @ Cr 3000/kg = 3000 x 0.47 = Cr 1410

  6. Standard container
    5 kg

  7. Totals:
    Mass = 30 + 8 + 1.4 + 1.5 + 8 + 0.47 = 49.37 kg + 5 kg container
    Price = 20000 + 1600 + 750 + 300 + 2400 + 1410 = Cr 26,460

  8. Description:
    "Sprint", Advanced Civilian turret missile, TL 13, 20G20 discretionary, contact/command detonation, radio receiver, TDX warhead, 50 kg, Cr26,460
    (Marketed by trendi.)

c. Advanced Naval, TL 15 Bay Missile, 20G

  1. Propulsion System
    Discretionary burn, 5 turns duration (allows for a 100 hex course change), required G-factor = 20
    Mc = 10 + G = 10 + 20 = 30 kg
    Cc = 50 x G^2 = 50 x 20^2 = Cr 20000
    Mf = 0.4 x T x G = 0.4 x 5 x 20 = 40 kg
    Cf = 200 x Mf = 200 x 40 = Cr 8000

  2. Guidance System
    Controller       TL 10   1.0 kg   Cr 250   0.5 kWh
    Radio             TL 15   0.4 kg   Cr 500   1.5 kWh
    IR Sensor       TL 9     1.0 kg   Cr 800   1.5 kWh
    Mass Sensor   TL 10   1.0 kg   Cr 1000   2.0 kWh
    Neut Sensor    TL 11   4.0 kg   Cr 1200   5.0 kWh

  3. Detonation System
    Contact          TL 5   0.5 kg   Cr 100   nil
    Intell               TL 8   1.5 kg   Cr 1000   1.0 kWh
    Command       TL 6   1.0 kg   Cr 200   0.5 kWh

  4. Payload
    Nuclear warhead       TL 15    15 kg   Cr 500000   nil

  5. Internal Power
    Minimum duration = 5000 secs = 1.4 hours
    Power drain = 10.5 + 1.5 = 12.0 kWh
    Actual Power req'd = 12.0 x 1.4 = 16.8 kWh
    Battery mass @ TL 15: 7 kWh/kg, 16.8/7 = 2.4 kg
    Battery Price @ Cr 10000/kg = 10000 x 2.4 = Cr 24000

  6. Totals:
    Mass = 30 + 40 + 7.4 + 3 + 15 + 2.4 = 97.8 kg
    Price = 20000 + 8000 + 3750 + 1300 + 500000 + 24000 = Cr 557,050

  7. Description:
    "Bolt", Advanced naval bay missile, TL 15, 20G100 discretionary, contact/intel/command detonation, radio receiver, IR/mass/neutrino sensors, 50kT nuclear warhead, 100 kg, Cr557,050
    (Marketed by trendi.)

4. Spreadsheet

Here is a spreadsheet based on Mayday Missiles Modified (23 KB, Excel 4.0 format).

5. Bibliography

  1. Book 2: Starships, GDW, 1981.
  2. Book 5: High Guard, GDW, 1980.
  3. Book 8: Robots, GDW, 1986.
  4. Mayday!, boxed game, GDW, 1980.
  5. Striker!, boxed game, GDW, 1981.
  6. Grand Survey, Digest Group Publications, 1986.
  7. MILLER, Marc, "Missiles in Traveller, Special Supplement #3", Journal of the Traveller's Aid Society #21, central pages, GDW, 1985.
  8. CUMBER, James, "'Til They Glow", JTAS #22, pp 6-8, 44, and JTAS #23, p 11, GDW, 1985.
  9. CUMBER, James, "Spinal Mounts Revisited", JTAS #20, pp 42-44 only, GDW, 1984.
  10. GUATNEY, Leroy W., "Ref's Notes: High Guard and TCS Campaigns", JTAS #24, pp 30-31 only, GDW, 1985.
  11. THOMAS, Gary L. and FUGATE, Joe, "Sensors in Starship Combat" and other extracts from "The Fourth Imperium", Traveller's Digest #7, pp 23-26 and Traveller's Digest #8, p 43, Digest Group Publications, 1986.

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