Striker Errata

Last Updated 14 March 2000.

Click here if you want the original scanned image (113kB GIF).
The following errata have been found in the second printing of Striker.

The Design Sequence Tables: On the notes to the CPR gun table, the tech level modifiers for HE penetration are wrong. Count down one row for each two tech levels above 6, as stated in Book 3.

The tac missile propellant table has been changed, as shown [below]. Increase the weight multiplier by .1 for every km of range over 4.

Range Weight Multiplier
1 xl
1.5 x1.5
2 x2
2.5 x2.25
3 x2.5
3.5 x2.75
4 x3

Book 2: In Rule 75, Naval Vessels, the Striker armor rating corresponding to a High Guard armor rating of zero should be 40, not 60.

Book 3: Grav generators are available starting at tech level 8.

In Design Sequence 2, CPR Guns, it should be stated that the effects of illum and chaff rounds last for two turns.

In Design Sequence 9, Tac Missiles, it should be stated that all tac missiles have a signature DM of +2.

The characteristics of grav modules as given in Design Sequence 10, Drone Missiles and Vehicles, are wrong. Each kilogram of grav module costs Cr50. has a volume of .0005 cubic meters, and produces 25 kilograms of thrust.

In Design Sequence 11, Aircraft, the agility formula should be altered. Instead of the term MS/100, substitute the direct fire hit DM (from the combat tables) corresponding to the aircraft's maximum speed.

Note that aircraft agility in Striker is not the same as agility in High Guard. To find a spacecraft's Striker agility, determine its maximum speed by checking,its High Guard agility against the grav vehicle speed table; then use the aircraft agility formula.

Return to Tavonni Repair Bays
Return to Top of Page