Fibre/Textiles

Fibre includes animal or vegetable fibres shipped in 50 kg bales, usually loaded in standard cargo containers (54 kl, 4 displ. tons). Textiles are lengths of woven fibre used to make clothing. Usually shipped as bolts of cloth, also in containers.

Roll (1D) Type Vol/
Unit (l)
Wgt/
Unit (kg)
Price/
Unit (Cr)
Units/
Container
Wgt/
Container (T)
Price/
Container (000's)
1-4 Unprocessed Fibre 500 50 100 x 2D 100 bales 5 10 x 2D
5-6 Textiles 18 50 500 x 2D 300 bolts 15 150 x 2D

Containers Available: 1D x 4.
Price per container is simply the price per item multiplied by the quantity; use either figure. It does not include the price of a container.

Actual Value Modifiers
Purchase A - 7, Na - 5, Ni - 3
Resale A - 6, Na + 1, R + 3

Hazards

Flammability

Unprocessed fibre bales are flammable, requiring protection from sparks and excessive heat. Roll 15+ during loading/shipment for a container to be breached; DM + 6 if ship is hit by enemy fire. If a breach occurs, make a task roll to avoid a fire.

To avoid setting the contents alight:
Routine, INT, instant
Referee: if breach was caused by an energy or laser weapon, or if a fire is already burning nearby, or if starport temperatures are over 40°C, the task becomes Difficult. If a fire occurs aboard ship, inflict one Hold hit (Book 2) or Internal Explosion (HG/MT) per turn of uncontrolled burning.

Allergens

Fibre can also cause allergic reactions due to dust and pollen traces, requiring protection from contact with lifeforms. If a container is breached (same breaching rules as applied above), make a task roll to avoid problems.

To avoid being allergic to unprocessed fibre:
Routine, END, instant (non-repeatable)
Referee: if a crewmember is shown to be allergic, they will be overcome by sneezing and coughing fits while in the affected area.
To avoid contact with the fibres and dust:
Routine, DEX, 1 combat round (absolute)
Referee: roll once every 10 combat rounds spent in the area.

NOTE: it is recommended that all adverse effects be roleplayed out. Do not impose the above rolls arbitrarily; rather, use them as guidelines to create an interesting roleplaying incident.


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