Foodstuffs, Staples

Includes meat, vegetables, fruit and grains.

Roll (2D) Type Price (Cr) Avail. Containers
2-3 Meat 6000 1D x 20
4-6 Vegetables 4000 2D
7-9 Grain 1200 1D x 10
10-12 Fruit 4000 2D

All figures are for 4 displacement tons (54 kl) of product, weighing 4 T.

Actual Value Modifiers
  Purchase Resale
Meat A - 2, Na + 1, I + 3 A - 2, I + 2, P + 1
Fruit and Vegetables A - 3, I + 2 A - 2, I + 3, P + 2
Grain A - 2, I + 2 A - 2

Special Handling Notes

Meat
Requires refrigeration of hold or container. A power failure will cause spoilage after 2-12 hours (roll 2D), making the meat unsaleable.
Vegetables
Require refrigeration in narrow temperature ranges. Will spoil after 1-3 days (roll 1D/2) if power fails, making them unsaleable. Fresh vegetables (5-6 on 1D) can only be stored for 2 weeks, even with refrigeration.
Fruit
Requires similar treatment to vegetables. May require more exact temperature control. Will spoil after 2-12 days (roll 2D) without such controls. Fresh fruit (5-6 on 1D) may only be stored for 3 weeks in any event.
Grain
Shipped in bulk cargo containers (modified standard cargo containers, 54 kl, 4 displ. tons) or in devoted grain carriers, requiring protective linings and so forth. Grain dust is explosive and cargo hold should be continually filtered to guard against a potential explosion.
Requires protection from sparks, heat and shock. Roll 14+ on 2D for an explosion to occur during  loading/shipment; DM + 2 if starport temperatures are over 30°C; DM + 6 if ship is hit by enemy fire; DM + 8 if from an energy weapon. Inflict one Internal Explosion (roll 1D, 1-4) or one Critical Hit (5-6) if an explosion ensues.

Return to Top of Page


Return to Agricultural World


Return to Trade Tables