STARPORT TOTALS Starport Building, component type 1 Cr 849,703,680 Starport Building, component type 1 x 3 x 80% discount Cr 2,039,288,832 Starport Building, component type 2 Cr 478,808,960 Starport Building, component type 2 x 80% Cr 383,047,168 Airlocks for the above Cr 2,620,000 Security section Cr 130,644,336 Tarmac areas (incl. runway) Cr 413,203,230 Standard warehouse Cr 30,505,960 Standard warehouse x 7 x 80% Cr 170,833,376 Deluxe warehouse Cr 66,255,960 Deluxe warehouse x 80% Cr 53,004,768 Bonded warehouse Cr 76,523,504 Customs house Cr 25,301,472 Missile stockpile site Cr 79,856,688 Missile stockpile site x 3 x 80% Cr 191,656,051 Control Tower Cr 182,341,986 Fuel dump x 1 (25,000 disp. tons cap.) Cr 9,953,456 Fuel dump x 19 x 80% Cr 151,292,531 Fuel/power/data lines Cr 1,064,509 Power plant Cr 342,082,750 Employee building & vehicle parking Cr 624,691,472 Starport Hotel "Ad Astra" Cr 413,666,720 Fencing, 35 km @ Cr 500 Cr 17,500,000 GRAND TOTAL Cr 6,733,847,409 * Note that the first version of each component is full price; subsequent versions are discounted. REQUIREMENTS FOR A CLASS-B STARPORT These were all taken from "50 Starbases" by Judges Guild, enhanced with stuff from Exionidas and various JTAS articles. Landing bay facilities Two scooters per grounded ship Motor pool of assorted vehicles Computer net hookup Warning sensor network for each ship Armed security guard on duty Consumables Water Basic nutrient rations Luxuries from across the sector Locally grown food types Oxygen replacement (by-product of fuel refinement) Fuel Refined from gas giant (orbital) Refined from sea (ground) "Leech" vehicles for pipeline-to-ship connections Powerplant to run the base Armament Missile stockpile Laser replacement parts (Lone Scout Enterprises to supply) Sand canisters (Lone Scout Enterprises to supply) Special (trendi missiles, etc) Repair Annual maintenance overhaul (Lone Scout Enterprises to supply) Shipyard constructing spaceships (Lone Scout Enterprises to supply) Passengers Computerised passenger lists Computerised departure and destination lists (electronic boards) Decent hotel(s) with food services TAS Hostel Cargo Capability to handle individual items weighing up to 1000 tons (trendi [i]Storch[/i] Bonded warehouses with good security and variable internal conditions for storage Orbital fcilities Orbital station present ([i]Eshpidar[/i] plus extras), basic version minimum includes: Accomodation for up to 250 passengers and 250 work crew (min) Regular shuttle service to the planet Small craft availablefor hire Type A2 Far Trader available for hire on 11+ Refined fuel available ([i]Orb[/i]-class in orbit around Ryzel; fuel podsin transfer orbit to Tavonni) Water and basic food supplies available Small craft spare parts available Highport craft 2-12 shuttles 1-6 tugs 1-3 rescue tugs (optional) 1-6 rescue missiles Geo-sync beacons x 2 (min. to allow planet-wide coverage) Ground facilities Starport Security Minor repair shop (Lone Scout Enterprises to supply) Replacements warehouse Restaurant Small industrial complex (Stage 2, SE of starport) Small entertainment complex (Stage 2, part of Tamoachan City, N of starport) Shopping mall (Stage 2, city) Sanitation plant Life-support repair (Lone Scout Enterprises to supply) Refinery Power plant for city Hospital Airport [DONE - part of starport] trendi factory Menelvagor offices Lone Scout Enterprises shipyards Caradoc offices Fire Control centre Starport vehicle parking bays Defences Missile batteries Fusion gun turrets Deep-site meson guns *** Note the original construction price list doesn't account for everything on the Requirements list above. Scout base facilities Refuelling facilities (independent of main starport) Minor maintenance Administration General accomodation Cookhouse Medical centre Power plant Defence stores General storage Telemetry equipment & sensors Vehicle garaging Imperial Marine accomodation Xboat detection and recovery facilities (mostly orbital; aka Xboat station) Scout Base Basic Layout O O O | | | ----+--+--+--O ^ | | | | O O O | L-- connects to rest of starport The Starport Building Building component type 1 Trapezodal cross-section, 75m base, 12m vertical slant, 1200m long Two floors and a roof; each floor 10 m tall External walls & roof to be AF 55 (Striker/MegaTraveller): x cm (thick) * 1.5 (moderate slope) * 14 (toughness) = 123 (effective thickness) ==> x = 5.86 cm (sloped sides) or 8.786 cm (flat roof) Floors to be AF 18 = 0.36 cm Armor volume: End walls 1200 * 75 = 90,000 Vertical cross-section (elevation view, showing ground and first floors plus moderately-sloping walls - stolen from the Kit Kat style of design!): 30m ____ /____\ 20m /______\ 70m Slope is 45 degrees (moderate); area of end wall = 20 * (70 + 30)/2 = 1000cu.m. Sloped wall edge is x^2 = 20^2 + 20^2 ==> x=