Quantities will always be expressed in the least convenient set of units available. Velocity, for example, might best be expressed in furlongs per fortnight.{=}http://s2.images.proboards.com/cool.gif{/=}
I look at it in two ways. When S increases, it gives X a greater percentage of info compared to what they know. OTOH, when S increases, it gives Y more information compared to what they need to know. Sometimes, S can benefit town but not scum (because scum already know a person's not in their group).
Any shared information is always useful to town, it may or may not be useful to scum. The point I'm trying to make is that this is a game of information, the closer the town gets to perfect information, the closer we are to winning. That is, as soon as we know who all the scum are, if we have enough townies left, we win.
Either way, I'll flesh out more about information theory tomorrow, since I odn't have time now.
I said a similar thing earlier: right now, we have an advantage in numbers, which we can trade for information. We're neglecting the latter part, which leaves us behind in my book.
M3 - Monk- Won the game (cast the winning vote) Hispanola - Vanilla Crew - Alive at the end (win) Crazyville - Doctor- Alive at the end (win) Cult of Sekham - Crusader - Killed by Cult... after I killed a Monk(loss--didn't kill at least one Unbeliever/Cult...because I'm stupid)/Vanilla townie (win). Firefly - Mason... again (to be determined)
A no lynch gives us a 0% chance of killing scum, resolves no outstanding questions, and gives no info on which to evaluate how people voted. A lynch gives us a nonzero chance of killing scum, resolves some questions(mainly around names and roles), and turns vote histories into evidence.
I said a similar thing earlier: right now, we have an advantage in numbers, which we can trade for information. We're neglecting the latter part, which leaves us behind in my book.
I disagree. We're going to lose someone tonight, that is chosen specifically by the scum. They'll be manipulating what information we gain. Besides, how can you be so sure that dotchan isn't scum to think we're losing numbers?
M2 - Beat Cop - Killed by the Mafia (loss) Hispanola - Vanilla Crew - Alive at the end (win). Crazyville - Therapist - Killed by the Psychos and my Lover Kat took her own life - (win). Cult of Sekham - Alchemist - Blowed up by the Cult - (win). Firefly - Space Monkey! (see avatar) - Giving the airlocks a wide berth!{=}http://s2.images.proboards.com/kiss.gif{/=}
Quantities will always be expressed in the least convenient set of units available. Velocity, for example, might best be expressed in furlongs per fortnight.{=}http://s2.images.proboards.com/cool.gif{/=}
M2 - Beat Cop - Killed by the Mafia (loss) Hispanola - Vanilla Crew - Alive at the end (win). Crazyville - Therapist - Killed by the Psychos and my Lover Kat took her own life - (win). Cult of Sekham - Alchemist - Blowed up by the Cult - (win). Firefly - Space Monkey! (see avatar) - Giving the airlocks a wide berth!{=}http://s2.images.proboards.com/kiss.gif{/=}