Based on the type 400 hull, the corsair is fitted out with jump drive-D, maneuver drive-F, and power plant-F, giving it a capability for jump-2 and 3G acceleration. A Model/2 computer is installed, and contains a standard software package. Most important to this ship are the three triple turrets, although each turret is equipped with only one beam laser. Ten staterooms serve as quarters for the crew (pilot, navigator, three engineers, and assorted thugs and cutthroats numbering up to five more); twenty low berths are available for emergency use, or to hold captives. The ship is not streamlined, and there are no ship's vehicles or boats. Fuel capacity is 120 tons, and cargo capacity is 160 tons.
Notable features on the corsair are large cargo doors and variable identification features. The large clamshell doors can open to reveal the entire cargo bay; the ship can accept a 100-ton ship into its cargo bay. The ship has several centrally controlled identification features which can alter the shape and configuration of the ship at a moment's notice; fins retract or extend, modules appear or disappear, and radio emissions alter frequency and content. The ship's
transponders
can be altered to identify the vessel as having any of a variety of missions and identities.
The approximate value of the corsair is MCr180, but this price would be difficult to obtain on the open market, as the ship is of a non-commercial type, and its lineage and paperwork are of uncertain origin. It could probably bring about one-quarter its value.
(SUPP-4, 1105)
Return to Top of Page
TRAVELLER is a registered trademark of Far Future Enterprises.
Portions of this material are Copyright ©1977-2006 Far Future Enterprises.