Digital art uses digital technology. And digital media are machine-readable. My art club's digital group seems unique among amateurs here.
For fieldwork, I use a laptop. So I prefer a table by a power point.
I use two types of pointing devices: a mouse and a stylus. While both input spatial data, they do so in different ways. A mouse tracks motion across a surface. It collects 2D positional data. A tablet offers more nuanced input than a mouse. It detects the stylus' position, pressure, and tilt.
Tablets
Tablet computer gear can be expensive. I have two such Wacom peripherals. The Intuos M graphics tablet was my first. One draws on the tablet while viewing on the laptop.
With a grant, I bought a Cintiq 16 pen display. It combines a drawing surface and display. But it needs stable external power. Whereas the Intuos M does not.
Animation
The animation process manipulates still images. This creates the illusion of motion.
I used twelve frames per second. That's a low frame rate. Whereas 24 or 30 fps can produce a smoother visual experience.
Artists used to sketch each frame manually. That was laborious. Nowadays software accelerates workflow. So animators can focus on expression.
Illustration
Some software renders graphics. Raster programs mainly paint pixels. While vector programs mainly draw paths.